---
title: VR (Virtual Reality) | one to ONE Holdings
description: VR uses HMDs for immersive, low-latency experiences. Applications include training, simulation, data visualization, and therapy.
image: https://www.o2oh.com/hubfs/o2Oh_18mm-1.jpg
---

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# Glossary

### GLOSSARYTerms A-Z

- [Glossary](https://www.o2oh.com/glossary)
- [ALL](https://www.o2oh.com/glossary?val=all)
- [A～G](https://www.o2oh.com/glossary?val=a_g)
- [H～N](https://www.o2oh.com/glossary?val=h_n)
- [O～U](https://www.o2oh.com/glossary?val=o_u)
- [V～Z](https://www.o2oh.com/glossary?val=v_z)
- [Numbers ・ Symbols](https://www.o2oh.com/glossary?val=0_9)

# VR (Virtual Reality)

Virtual Reality (VR) offers an engaging experience that may resemble or differ entirely from reality. It is typically delivered through a head-mounted display (HMD), which replaces the user's view of the physical environment.

The fundamental principle of VR is to achieve a sense of presence and immersion by providing high-fidelity sensory input—primarily visual and auditory—that reacts seamlessly and with low latency to the user's movements.

VR's applications span beyond gaming, including complex training and simulation (e.g., medical surgery, flight), data visualization, architectural design review, and therapeutic interventions, offering controlled environments for realistic practice and interaction.

Diagram of DSTI’s 'Daiwa Z Process,' a unique in-line galvanizing method.

### RELATED WORDS

---

- [Vendor Lock-in](https://www.o2oh.com/glossary/vendor-lock-in)
- [Virgin Material Production](https://www.o2oh.com/glossary/virgin-material-production)

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